We've already spoke about amulets, and how to send a proper death tell. You understand the mechanics behind how to handle yourself when you die. Either send a deathtell, or hope someone notices you are in an amulet. Nothing too crazy there!
Where it becomes interesting is when your corpse rots away or you are butchered and you find yourself dead and gone. It is tempting, oh so tempting, to simply return to the world and continue as is like nothing happened. Don't.
Technically your soul is lost, you have been destroyed and the denizens of the world are mourning (cheering?) your demise. If you are young, simply pick a new name and return to the world. Don't bother going to find your possessions or asking people you knew about them. Behave as if you are a totally new person, because you are. No one will know who you were. You now have an opportunity at a fresh life, you can change some behaviors RP a bit different and assume a new role. I'd recommend trying a new lifestyle and meeting new friends.
If you do decide to make a mad dash and try to get stuff of your corpse the Creators may take an unfortunate interest in you. This is, of course, not how you want to handle things. The small list of petty possessions you have are best left and gone.
If you play in the world of politics, or decide to try and kill people, you will probably meet an untimely end. Player-killing is tough and brutal. Opponents are either beheaded or butchered, either one will end your days if you have no amulet. Walk away, take a break, relax, go play some Wii Bowling and come back to the game another day. The adrenaline you have rushing needs time to cool. Trust me on this one.
If you have an amulet you are now inside of it and in the possession of someone unfriendly. An amulet isn't destroyable so they will usually put you in some far away place. If you have friends you must hope they can either find you or negotiate your release. If you have no one who can secure your release you will be stuck, for a very long time.
Now you see the magic of the method. If you behave badly and you get killed you've been removed from the equation. You can't return to haunt them, you are stuck and are a non-opponent. If they get all of your friends too an entire faction and its ideas have been removed. The others were stronger, fitter, or at least faster with the blade and spell. Eventually you may have to suicide, or sleep for a very long time.
Remember the above etiquette for when you return as a new character. Technically you know nothing of those past events and it would behoove you to avoid anything related to it. Your enjoyment of the game will be so much greater if you let past events lie. Holding grudges do nothing and will only ruin the game for you. The knowledge of how to play the game will return you to some stature much quicker than your first time through.
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