We've mentioned them a few times, the hexes. Dartmud has a unique system for outdoor travel that is your view as seen from the top down. Each hex represents an area, along with certain areas you may be able to enter, a town for example. Any outdoor travel will go through this, what you see may vary depending on how dark it is out and your eyesight. Some races can only see a single hex, major bummer for traveling!
See : help hexes
Hexes add structure to the world, giving topological consistency to
the locations of cities and adventuring area. While on the hex map,
players can "survey" to get the map, or "survey <direction>" to
get text only descriptions for that direction. Towns and dungeons
may be encountered, which usually need to be "entered", taking you
back into the usual lpmud world. If you accidentally blunder into a
hex that you aren't equipped to travel through, you can "back" to
return the way you came. If your distance vision is high enough, you
can "survey far" to get a reduced-scale map.
Be very careful when travelling in unexplored or distant hexes. The
well-traveled hexes have fewer monsters than the distant ones.
Map key:
----- ----- -----
/ . ..\ / ^^ \ / ~ ~~\
- .. . - Plains - ^ ^^^ - Mountains - ~~ ~~~- Water
\ . / \ ^^^ / \~~~~ /
----- ----- -----
----- ----- -----
/ ## \ /% %% \ / n n \
-# ### #- Farmland - %% %- Woods - n nn n- Hills
\# # / \ %% / \ nnn /
----- ----- -----
----- ----- -----
/ !! !\ /~~~~~\ / - -\
- !! !!!- Swamp -~~~~~~~- Oceans - - -- - Desert
\ !!! / \~~~~~/ \ -- -/
----- ----- -----
-----
/ x x \
- xx x x- Wasteland
\ xxx /
-----
help hexes - updated: Fri Aug 29 16:43:31 2003
Notice the bold above, I added those for emphasis. The 'back' command can be very useful! Avoid hills, swamps, mountains and deserts. Also avoid any swimming, you have to use the command "swim <direction>" in order to get into the sea so you won't do it accidentally. Learn on a river before trying the ocean.
No comments:
Post a Comment