You've just entered Ferdarchi and have decided that a life with sword, shield and a suit of stinking armor suits you! Welcome to the life of a fighter! Where mages fear to tread you will hack, slash, parry all that stands before you.
The core of your life is going to be sparring. Just as in the real world a swordsman must practice, hone his skills against those that are more knowledgeable. Dartmud is the same way! The goal is not to kill. This is unlike other muds. If you kill your opponent you can't learn. You may get the gear, but you won't gain the knowledge.
The first step is to head due north of the fountain in the center of the Souk. You will end up at the Citadel, if the gate is closed ask for it to be opened. (say open) Go a few rooms further north and hang a right (east) to enter the sparring area. An NPC named Nazir will ask you if you would like some teaching. Take advantage of it now as he may not teach later when you are more learned! You will spend some time attacking Golems. They will get you a ways in your learning. Make sure you attack two golems and defend against both of them (after awhile), you want to learn skills called Split Defense and Multiple Attacks.
Note : Check the rack for weapons and shields, there is usually a variety there for young fighters use. If not, ask about, someone will be able to get some for you.
The skills you will learn are :
aim blows: Offensive, where you hit.
attack speed: Offensive, how fast you hit
brawling: Offensive, attack without a weapon, bare-hands
control: Defensive, control wild blows
daring: Offensive, attack with wild blows
fighting: Overall, used by everything
hafted: Offensives, axes, maces, clubs
multiple attacks: Offensive, deal with multiple attacks
offensive: Offensive, how hard you hit
parry: Defensive, blocking blows
shield use: Defensive, using a shield
split defense: Defensive, handling more than one opponent
sword: Offensive, swords, daggers
There are a few others, the two handed skills, but worry about those later.
Your rate of learning will slow down as you learn more. Eventually it will cease. At this point you are entering the progression. The progression is opponents which will challenge your skills but aren't dangerous (usually). After golems you will spar with citizens that walk about Soriktos. (NPC's, not players). Beyond that you will spar with Sailors or Ruffians. Beyond that... you'll have to ask some more knowledgeable fighters!
Also spend some time with multiple opponents, say rats, cats, or crabs, and learn that split defense skill more. Kill them too fast? Just defend.
You will also hear talk about combat allocations. Check the help files but don't worry too much about it for now. You won't need to adjust them until you get to the sailors or beyond.
You'll hear mention of the Rangers of Eris. These are some of the most skilled fighters in the land. They live on the northern continent of Ferdarchi. At some point you can seek them out for more advice and tutelage. Some of the Castles also have extremely talented fighters and they may offer advice also.
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