Saturday, May 21, 2011

Prestige

Various things gain you respect. You'll remember the kind mage who helped you learn to swim, or that braman who helped lift a few items into your wagon. You may remember the skilled smith who made that sword, or the fine piece of sushi that you were given in an artfully made bento box. You'll also remember the vibrant ogre who could hardly speak, but tried so hard. Each of these things can also gain you prestige!

Helping out will get you remembered and help you learn down the road. Everyone started out as a newbie so taking a bit of your own time to help someone out can go a long ways. Down the road they may repay that with friendship, crafting advice or some odd spell you just can't seem to find.

Crafting is another area that people are remembered and well regarded. The cook who can make perfect wedding cakes is a rarity. One of the greatest things about cooking in Dartmud is you can share the fruits of your labor and people will get to taste it, and the perfection. I wish more things shared this mechanic: armor, weapons, clothing etc. If a master smith made you a mastercraft sword it should work better, be faster, sharper etc.

You will also meet people who can RP so well that you can't wait to see them again. Some people can play a race very well and seem very unique. Others play an ogre as they would any other race when in fact the low intellect should make them rather... slow. There were ogres in the past who spoke in mono-syllables and pantomimed a lot. These people were a blast to be with. Players who play Mohnkees also tend to exhibit very mohnkee like behaviour. Ask yourself, are all trolls, elves, rowan and spyders of the same temperment and demeanor? Not likely, and you'll remember those who are unique much more than 'run of the mill Bob the mage'.

In the long run the folks who are most remembered have a bit of each of these traits. They tend to be rich and descriptive, experts in many crafts, and most willing to help other people. On the flip side I've seen folks who study in an inn-room, hoard all information and neglect any crafts except those that pay the rent.

Who would you rather hang out with?

Who will have tales told of them?

Remember, at the end of the day it's all about the interactions between players.

So get out  there and interact!

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