If you are here, chances are you play it or are thinking about playing the game. You are about to enter a world that is deep, complex, rich and full of excitement. The learning curve is steep, make no bones about it. If you are coming out of stock DikuMUD land you are in for a shock. Don't be afraid! The following blog posts are going to introduce you to some of the features Dartmud has without revealing all of the mystery. The goal here is to help you survive and get rolling. You'll have to decide how to flourish!
The very first tips for your first moments in life.
1. Stay in Soriktos : Imagine a bustling port city like Jeddah or Alexandria. It is the center of the Tirachian culture. Tirachi is the name of the southern continent and your home for the time being. This town houses just about everything you need to get rolling in life. There are teachers, facilities, food and water. Outside is the wilderness, you don't know how to Hike, Travel, or Swim. Nor can you defend yourself, death can come quickly in the hexes (As the wilderness display is hexagonal, they are called the "hexes")
3. Be Polite : Few things in Ferdarchi will get you snubbed, ignored or killed faster than being rude. While RP may not be strict like some MU*s, it is still taken seriously. As such remember that you are starting life as a young person, new to the city, surrounded by Master Craftsman, Skilled Warriors, Arcane Mages, Nobles and Guildmasters. Picture yourself walking up to the Dean of your college and demanding to be taught, or begging for money outside of the mall. Culturally these things just aren't done. Being quiet and aware will go a long ways, being quiet, aware and polite will go even further.
4. Don't mention Thieving : You may get one warning on this one. Thieving is not profitable, and strongly frowned upon. There are certain skills that are considered "controlled" and are not taught to anyone who is unaffiliated with an organization. (That's you by the way) Once you have plenty of time playing Dartmud you can explore these, but as a new player you won't gain much and have a lot to lose.
5. Relax : This world may be tough, it will be unfamiliar and it will seem vast but the rewards are great. Before you are futures filled with Castles, Guilds, adventure and crafting. There is a fascinating culture and political climate in game. The crafting system alone could be your only profession and you could live handsomely doing just that.
Now get yourself to the Healers Hall, introduce yourself and prepare for the adventure!
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