Saturday, May 21, 2011

Beginners Guide : The Economy

As a young person in Ferdarchi you need very little. Food you'll find scattered about and armor or weapons aren't much needed. What weapons or implements you may need you'll find near the sparring areas or in tool cabinets. Eventually though you'll want to save for a pet, amulet or lodging. That's where you'll get to deal with the shopkeepers.

Nothing too unusual syntax wise. Buy, sell, list, about what you'd expect. However what becomes unique is the storekeepers don't have an endless supply of money to buy useless crap. Which is one big reason that killing everyone in sight won't do you much good. The store keeper probably won't have the money to buy it, and if he does you're probably about the 90th person to sell it, so he'll offer a low price. Remember supply and demand?

Shops sell out. You'll learn this quite quickly. Someone comes before you and sells a wagon load of goods to the vendor and he no longer has any money to buy your stuff. A bummer to be sure! About the only thing you can do is try another vendor or just wait. The storekeepers get more money. Eventually.

Depending on your skill you can sell to other players but as crafting is saturated. Most folks won't have a demand for your 97 linen bandannas. You may find demand for certain gathered items, or furs, but you'll have to seek out a market.

Vendors like variety. If you show up with 10,000 linen bandannas you may get 1 farthing for the first one, but by the last one (if he has the money) you'll get barely a minim, if he'll buy it at all! This also meshes well into RP activities. Who would really make 5000 apple pies for sale? Making a wide variety of every fruit known is much more exciting and at the end of the day profitable too!

There is also a consignment shop, but this tends to be a market for quested items and spellbooks. Find something you need, post a note, and see if someone consigns it. Very useful for things like this, not useful for selling the junk you find on the street.

One thing to be aware of, the shop keeper will share the name of the last person who 'sold them out'. If the same name pops up over and over it can anger people, especially people who are trying to pay taxes.

Personally I'd like to see some more variety to crafted goods, a lot of the economy seems to pivot on crafted foods. This isn't all that unusual, but cooking is probably the most used crafting skill in the game. More gold floated into the economy would be nice too, but that's just as someone who wants a bigger sporran... But all that equates too is more inflation for some items...

2 comments:

  1. mai joacă cineva dartmud pe aici?

    ReplyDelete
  2. Hi Ovidiu,
    I haven't played in many years but I'd assume it's still operating. My interests moved on to other things.

    ReplyDelete